1-0 Product Management


SILICON VALLEY PRODUCT CAMP 2011

 

SESSION INFORMATION

 

YOU ARE

 

KAPIL’S BACKGROUND

 

1.0 DEFINITION

1.0 IS ~

1.0 IS NOT ~

  • New product in new market  
  • New product in existing market 
  • Market maker “game changer” 
  • New service 
  • Highly risky 
  • New feature
  • Change in product mix
  • Change in pricing
  • Customization
  • Known market 

Fundamentally a game of managing risk

Biggest enemy ~ TIME

 

GOALS OF A 1.0

1. Test a thesis

2. Market validation

3. Market share capture

 

Basic questions with a 1.0 launch:

 

Setting expectations is important upfront

 

CONCEPT OF 1.0

1. What is the ONE thing that will make product shine?

2. What if you don’t launch?

3. What are alternatives for the user/customer?

4. Who are the parties?

5. What are your resources?

 

TESTING 1.0

A. Tools

1. Wireframes (simple model)

2. Powerpoint (paper demo)

3. Prototypes (functional demo)

B. Techniques

1. Expert validation

2. Customer validation

3. Agile technology

 

DEVELOPMENT STRATEGIES

A. Reduce Risk

1. Focus on hard problems

2. Reduce 1.0 to one or two key elements

B. Tiger Focus

1. Tiger Team

2. Key Milestones

3. Frequent Communication

4. Executive Sponsor

 

GETTING TO MARKET

A. Launch

1. Pre-sales must rely on you

2. Work closely with Marketing to ensure the right…

3. Listen

4. Soft launch

5. Feedback

6. Consumer ~ PR prior to launch